a) Build a record function into the sample player:
A toggle is added to the main patch of 3.4.2.4 that sends to "rec".
In the subpatch:
b) Create a patch for reverb or a texture with different delay times for the input signal, e.g., with multiples of the Fibonacci series (in which the next number is always the sum of the previous two: 0 1 1 2 3 5 8 13):
c) Use different Karplus-Strong sounds to make textures of varying densities:
d) Apply a comb filter to patches presented in the previous sections:
E.g., using the "filter colors" (3.3.2.1) (use a very short delay, e.g., 15 ms):